Custom boids4R Corridor Workflow

Custom Corridor Workflow

This workflow builds a 2D corridor from low-level boids4R constructors, then compares a baseline run with a stronger obstacle/predator avoidance run. The visual encoding is the same as the scenario pages: current boids are emphasized, recent trails are faint, velocity vectors use species colours, and obstacles are shown as rings.

Live WebGL widgets are disabled during CRAN, package checks, and CI. Rich local or pkgdown rendering requires GGWEBGL_EVAL_COVERAGE_VIGNETTE=true and GGWEBGL_EVAL_LIVE_WIDGETS=true.

if (!boids4r_available) {
  cat("boids4R is unavailable, so live custom corridor widgets are skipped.\n")
} else if (!ggwebgl_eval_widgets) {
  cat("boids4R is available, but live custom corridor widgets are skipped because live widget evaluation is disabled.\n")
} else {
  cat("boids4R is available; live custom corridor widgets will be rendered below.\n")
}

Baseline Corridor

if (!boids4r_available) {
  cat("Baseline corridor widget skipped.\n")
} else {
  render_custom_corridor("baseline", stronger_avoidance = FALSE, seed = 221L)
}

Stronger Avoidance Corridor

if (!boids4r_available) {
  cat("Stronger avoidance corridor widget skipped.\n")
} else {
  render_custom_corridor("stronger_avoidance", stronger_avoidance = TRUE, seed = 222L)
}